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Portfolio

Sergey Molchanovsky

CGI

3d-graphics

Unity Development

 

Game Creating

Making of 3d-models, characters, etc.

 

> Contacts

 

> Skills

 

> Experience

 

> Snake Top-Down Platformer

 

> Breakout Shooter

CV

Education

  • 2008 - 2014 TvSTU, graduated with honours and Master's degree

 

Exhibitions

  • Politech Paints - 1st place

  • I took part in GameDev Night, Tver

  • I took part in Kanobu GamesJam 2016

 

Hobby

  • Dance!

  • Uke

  • Reading

  • Gym

 

Courses and workshops

  • ITVDN. C# Professional

  • CG-Ninjas. Surface-shaders

  • Wargaming. Gamedesign: the reverse of the Game

 

About me

 

Game Development
  • Excellent knowledge of the UNITY (user interface, prefabs, 2D and 3D level design, lights, cameras, materials, particle systems).

  • I write scripts in C #. Good algorithmic and mathematical skills. Knowledge of the PLO and the major design patterns (singletons, state machines, and others.). Lists, dictionaries, lambda, delegates, attributes, static concepts, serialization and so on.   

  • Knowledge of all standard classes and Unity components. Knowledge of a large number of assets list and plugins.   

  • The introduction of special effects: fire, explosions, lasers, smoke, magic, volumetric light, clouds, waterfalls, fog ...   

  • Multiplayer (on UNET).

  • Good knowledge of 3ds Max. Understanding the 3D-models of what constitutes as textured, normalmapy, AO, specular, etc.; how are imported into Unity, UV-maping, animation, characters (rig, skin) and other ...   

  • Understanding shaders (HLSL / CGfX, ShaderLab, ShaderForge).   

  • The new interface uGUI   

  • Knowledge of embedded navigation systems navMesh   

  • Using the new system animations Animator   

  • Understanding the physics in Unity 5, and ways to interact with it. 

  • I have the idea of ​​voxel graphics and procedural world generation (algorithms such as "cellular automata", "Marching squares")  

  • Postproduction, mix sounds conventional means.   

  • Recent technology Unity 5: global illumination, reflection probes, etc.

  • Game Optimized for slower machines, and mobile versions.  

  • Cross-platform projects, compiling under Android, game consoles, etc..
       

  • Virtual Reality, VR (Oculus Rift, Google Cardboard, etc.)   

  • Augmented Reality, AR (Vuforia)   

  • Working with the Leap Motion (system tracking movements of the hands and fingers using a special sensor)  

  • Visage SDK (computer vision system based on OpenCV)

    Examples are in the menu on the left.
    The collection is constantly updated, stay tuned.

 

3d-graphics

 

  • Design of exhibition stands (in 3ds Max + VRay)

  • Interior Design (the house with the plan, in Sweet Home program);

  • Create animated screen savers, demos (from the finished content);

  • Create 3d cars, trees, vehicles.

  • Lowpoly-model for games.

 

I work mainly in "Cartoon" style

See examples in sections Art, Video


Also:

  • Rigging characters, biped (biped skeleton), cat (animal bones) or a custom rig (via Bones and IK-solvers), skinning.

  • Working with packages Quidam, Poser

  • A simple animation.

  • Simple sculpting in 3d-Coat, UV-scan and texturing

  • "Repair" meshes obtained with 3d-scanner, eliminating artifacts, repainting on the reference images

  • Retopologiyu (high poly model transformation to low poly)

  • Easy processing of your video in After Effects, installation, color, overlay effects.

  • Simulation of liquids, gases, physical interactions

 

Experience

 

  • NGO "RusBiTeh" - the artist-modeler 3d-graphics. Building models of military equipment under drawings of the simulator, which is then integrated in the Unigine

  • Department "Technical Mechanics" TvGTU. Trainee Software Developer. Creating a virtual laboratory stands for teaching students.

  • Twin3d - 3d-scanning and printing, recreating models for photo

  • Real-Eye - start technology of augmented reality

  • Training center "computers" and TC "Vista" - students learning the basics of computer graphics.

  • Freelance, private orders;

  • Total Interactive Technologies - the development of algorithms for the game VR-rides

  • Currently teaching at the Moscow school of computer animation MakeDream School. Course "video game programming in Unity"

 

 

Sori Fo Mai Bad Inglish

There's no time to make a nice translation, so I used Google Translate :)

Якорь 1
Якорь 2
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