Portfolio

Sergey Molchanovsky
CGI
3d-graphics
Unity Development
Game Creating
Making of 3d-models, characters, etc.
CV
Education
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2008 - 2014 TvSTU, graduated with honours and Master's degree
Exhibitions
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Politech Paints - 1st place
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I took part in GameDev Night, Tver
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I took part in Kanobu GamesJam 2016
Hobby
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Dance!
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Uke
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Reading
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Gym
Courses and workshops
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ITVDN. C# Professional
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CG-Ninjas. Surface-shaders
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Wargaming. Gamedesign: the reverse of the Game
About me
Game Development
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Excellent knowledge of the UNITY (user interface, prefabs, 2D and 3D level design, lights, cameras, materials, particle systems).
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I write scripts in C #. Good algorithmic and mathematical skills. Knowledge of the PLO and the major design patterns (singletons, state machines, and others.). Lists, dictionaries, lambda, delegates, attributes, static concepts, serialization and so on.
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Knowledge of all standard classes and Unity components. Knowledge of a large number of assets list and plugins.
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The introduction of special effects: fire, explosions, lasers, smoke, magic, volumetric light, clouds, waterfalls, fog ...
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Multiplayer (on UNET).
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Good knowledge of 3ds Max. Understanding the 3D-models of what constitutes as textured, normalmapy, AO, specular, etc.; how are imported into Unity, UV-maping, animation, characters (rig, skin) and other ...
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Understanding shaders (HLSL / CGfX, ShaderLab, ShaderForge).
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The new interface uGUI
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Knowledge of embedded navigation systems navMesh
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Using the new system animations Animator
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Understanding the physics in Unity 5, and ways to interact with it.
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I have the idea of voxel graphics and procedural world generation (algorithms such as "cellular automata", "Marching squares")
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Postproduction, mix sounds conventional means.
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Recent technology Unity 5: global illumination, reflection probes, etc.
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Game Optimized for slower machines, and mobile versions.
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Cross-platform projects, compiling under Android, game consoles, etc..
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Virtual Reality, VR (Oculus Rift, Google Cardboard, etc.)
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Augmented Reality, AR (Vuforia)
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Working with the Leap Motion (system tracking movements of the hands and fingers using a special sensor)
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Visage SDK (computer vision system based on OpenCV)
Examples are in the menu on the left.
The collection is constantly updated, stay tuned.
3d-graphics
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Design of exhibition stands (in 3ds Max + VRay)
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Interior Design (the house with the plan, in Sweet Home program);
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Create animated screen savers, demos (from the finished content);
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Create 3d cars, trees, vehicles.
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Lowpoly-model for games.
I work mainly in "Cartoon" style
See examples in sections Art, Video
Also:
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Rigging characters, biped (biped skeleton), cat (animal bones) or a custom rig (via Bones and IK-solvers), skinning.
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Working with packages Quidam, Poser
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A simple animation.
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Simple sculpting in 3d-Coat, UV-scan and texturing
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"Repair" meshes obtained with 3d-scanner, eliminating artifacts, repainting on the reference images
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Retopologiyu (high poly model transformation to low poly)
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Easy processing of your video in After Effects, installation, color, overlay effects.
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Simulation of liquids, gases, physical interactions
Experience
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NGO "RusBiTeh" - the artist-modeler 3d-graphics. Building models of military equipment under drawings of the simulator, which is then integrated in the Unigine
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Department "Technical Mechanics" TvGTU. Trainee Software Developer. Creating a virtual laboratory stands for teaching students.
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Twin3d - 3d-scanning and printing, recreating models for photo
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Real-Eye - start technology of augmented reality
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Training center "computers" and TC "Vista" - students learning the basics of computer graphics.
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Freelance, private orders;
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Total Interactive Technologies - the development of algorithms for the game VR-rides
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Currently teaching at the Moscow school of computer animation MakeDream School. Course "video game programming in Unity"
Sori Fo Mai Bad Inglish
There's no time to make a nice translation, so I used Google Translate :)